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Showing posts with the label Gameplay

Inventory System and Scale

 So one ting I have been noticing as I watch through Exosquad is that the weaponry of the individual E-Frames and other vehicles is pretty inconsistent. The BD-100 Ground Assault E-Frame piloted by Wolf Bronski in the show usually has a wide array of missile weapons mounted in its arm pods, but sometimes it seems to carry laser weaponry. Similarly the standard Neosapien E-frame sometimes fires a beam out of the spiked ball on its right arm, and other times launches the ball itself as a projectile.  I am not sure why the inconsistency exists in the show. I am do not know if it was an intentional choice or if these were animation errors.  For the purposes of this game I am going to treat this inconsistency as an intentional choice and I will be assuming that Eframes are modular and can change their weaponry and equipment to suit the mission at hand.  As I mentioned in another post, My current idea for "inventory" is a pod based system where a vehicle consists of a numb...

Core Mechanic/Scale

 As mentioned in my previous post one of the main challenges of translating Exosquad into an tabletop game is the idea of scale. Over the course of the series combat in Exosquad takes place at a number of different "scales." for the purposes of the tabletop RPG I have identified 4 differnt scales. Infantry level combat with humans fighting neosapiens on foot is common. E-frame and space fighter scale combat is probably the most common combat scale that we see in the show. Large vehicles like larger mecha and tanks appear occasionally, and finally very large scale vehicles like capital ships have a major role in the show as well.  I believe in a game like Exosquad the idea of scale needs to be baked into the core mechanic of the game. Lawful Nice (of white wizards workshop) had a discussion on their blog several years ago about using a D10 dice to represent mecha combat in a game that usually used D6's for combat. The idea of larger dice representing physically larger...