Inventory System and Scale
So one ting I have been noticing as I watch through Exosquad is that the weaponry of the individual E-Frames and other vehicles is pretty inconsistent. The BD-100 Ground Assault E-Frame piloted by Wolf Bronski in the show usually has a wide array of missile weapons mounted in its arm pods, but sometimes it seems to carry laser weaponry. Similarly the standard Neosapien E-frame sometimes fires a beam out of the spiked ball on its right arm, and other times launches the ball itself as a projectile. I am not sure why the inconsistency exists in the show. I am do not know if it was an intentional choice or if these were animation errors. For the purposes of this game I am going to treat this inconsistency as an intentional choice and I will be assuming that Eframes are modular and can change their weaponry and equipment to suit the mission at hand. As I mentioned in another post, My current idea for "inventory" is a pod based system where a vehicle consists of a numb...