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Showing posts from August, 2020

Core Mechanic/Scale

 As mentioned in my previous post one of the main challenges of translating Exosquad into an tabletop game is the idea of scale. Over the course of the series combat in Exosquad takes place at a number of different "scales." for the purposes of the tabletop RPG I have identified 4 differnt scales. Infantry level combat with humans fighting neosapiens on foot is common. E-frame and space fighter scale combat is probably the most common combat scale that we see in the show. Large vehicles like larger mecha and tanks appear occasionally, and finally very large scale vehicles like capital ships have a major role in the show as well.  I believe in a game like Exosquad the idea of scale needs to be baked into the core mechanic of the game. Lawful Nice (of white wizards workshop) had a discussion on their blog several years ago about using a D10 dice to represent mecha combat in a game that usually used D6's for combat. The idea of larger dice representing physically larger

Exofleet Adventures

 Hello, Welcome to the development diary of my most recent tabletop RPG project, Exofleet Adventures.  Purpose:  To develop a full featured fan made (free, not for profit etc.) tabletop RPG set in the Exosquad universe created by Jeff Segal and developed by Mark and Michael Edens.  Why:  A few days ago I decided that I wanted to work on a large RPG project. After asking some of my comrades and gaming buddies about properties they wish had an RPG one of them mentioned Exosquad. I was immediately attracted to the idea of working on an Exosquad RPG due to the challenges that the setting presents. Exosquad lasted more than 50 episodes and offers a large amount of content to work with. To me one of the most interesting challenges presented by the Exosquad property is the challenge of presenting scale. Exosquad routinely showed human scale combat, e-frame scale combat, fighter combat, larger mecha combat, and naval scale combat. Making a tabletop game that can accurately represent combat at