Core Mechanic/Scale
As mentioned in my previous post one of the main challenges of translating Exosquad into an tabletop game is the idea of scale. Over the course of the series combat in Exosquad takes place at a number of different "scales." for the purposes of the tabletop RPG I have identified 4 differnt scales. Infantry level combat with humans fighting neosapiens on foot is common. E-frame and space fighter scale combat is probably the most common combat scale that we see in the show. Large vehicles like larger mecha and tanks appear occasionally, and finally very large scale vehicles like capital ships have a major role in the show as well. I believe in a game like Exosquad the idea of scale needs to be baked into the core mechanic of the game. Lawful Nice (of white wizards workshop) had a discussion on their blog several years ago about using a D10 dice to represent mecha combat in a game that usually used D6's for combat. The idea of larger dice representing physically larger...